About me Since I learnt English at a very young age, I got influenced heavily by English speaking countries, quickly growing a fond love for the likes of Mel Brooks, Monty Python, Quentin Tarantino and Tolkien. My first experience with video games came with Warcraft III: The Frozen Throne, where I dug deep into the moding community, playing games like Pimp My Peon, Angel Arena, Elemental TD and Defense of the Ancients, which later would be ported into the Source Engine under the name of DotA 2, where I still make mods to this very day. Currently, I am cursing Game Design at Uniso, an university located in São Paulo, Brazil.
ADOBE PACK I have expertise with the Adobe Pack, I'm capable of creating audiovisual resources from scratch, be it a cartoony texture or a realistic sound effect, everything is possible with Adobe. Below there is a few examples of works I did exclusively in the Adobe Pack.
AUDIO DESIGN Everyone can enjoy a game in the low graphical settings, but few can endure the burden of a bad audio experience. This is why I dedicated myself to learn the ins and outs of audio editing softwares such as Ableton and Reaper, both capable of handling audio effects and voice over.
This screenshot is the actual effect for the announcer, from Portal.
TEXTURING Texturing can be tricky at times, specially when you need to texture with a certain shader outcome in mind, antecipating the final result that the engine will apply in your hard worked textures. This is an example of a texture I did for the project "Four Words is Plenty", which uses CEL shading. The model was done by my fellow developer Willian Freitas.
About me Since I learnt English at a very young age, I got influenced heavily by English speaking countries, quickly growing a fond love for the likes of Mel Brooks, Monty Python, Quentin Tarantino and Tolkien. My first experience with video games came with Warcraft III: The Frozen Throne, where I dug deep into the moding community, playing games like Pimp My Peon, Angel Arena, Elemental TD and Defense of the Ancients, which later would be ported into the Source Engine under the name of DotA 2, where I still make mods to this very day. Currently, I am cursing Game Design at Uniso, an university located in São Paulo, Brazil. ADOBE PACK I have expertise with the Adobe Pack, I'm capable of creating audiovisual resources from scratch, be it a cartoony texture or a realistic sound effect, everything is possible with Adobe. Below there is a few examples of works I did exclusively in the Adobe Pack. AUDIO DESIGN Everyone can enjoy a game in the low graphical settings, but few can endure the burden of a bad audio experience. This is why I dedicated myself to learn the ins and outs of audio editing softwares such as Ableton and Reaper, both capable of handling audio effects and voice over.
This screenshot is the actual effect for the announcer, from Portal.
TEXTURING Texturing can be tricky at times, specially when you need to texture with a certain shader outcome in mind, antecipating the final result that the engine will apply in your hard worked textures. This is an example of a texture I did for the project "Four Words is Plenty", which uses CEL shading. The model was done by my fellow developer Willian Freitas.
About me Since I learnt English at a very young age, I got influenced heavily by English speaking countries, quickly growing a fond love for the likes of Mel Brooks, Monty Python, Quentin Tarantino and Tolkien. My first experience with video games came with Warcraft III: The Frozen Throne, where I dug deep into the moding community, playing games like Pimp My Peon, Angel Arena, Elemental TD and Defense of the Ancients, which later would be ported into the Source Engine under the name of DotA 2, where I still make mods to this very day. Currently, I am cursing Game Design at Uniso, an university located in São Paulo, Brazil. ADOBE PACK I have expertise with the Adobe Pack, I'm capable of creating audiovisual resources from scratch, be it a cartoony texture or a realistic sound effect, everything is possible with Adobe. Below there is a few examples of works I did exclusively in the Adobe Pack. AUDIO DESIGN Everyone can enjoy a game in the low graphical settings, but few can endure the burden of a bad audio experience. This is why I dedicated myself to learn the ins and outs of audio editing softwares such as Ableton and Reaper, both capable of handling audio effects and voice over.
This screenshot is the actual effect for the announcer, from Portal.
TEXTURING Texturing can be tricky at times, specially when you need to texture with a certain shader outcome in mind, antecipating the final result that the engine will apply in your hard worked textures. This is an example of a texture I did for the project "Four Words is Plenty", which uses CEL shading. The model was done by my fellow developer Willian Freitas.
About me Since I learnt English at a very young age, I got influenced heavily by English speaking countries, quickly growing a fond love for the likes of Mel Brooks, Monty Python, Quentin Tarantino and Tolkien. My first experience with video games came with Warcraft III: The Frozen Throne, where I dug deep into the moding community, playing games like Pimp My Peon, Angel Arena, Elemental TD and Defense of the Ancients, which later would be ported into the Source Engine under the name of DotA 2, where I still make mods to this very day. Currently, I am cursing Game Design at Uniso, an university located in São Paulo, Brazil. ADOBE PACK I have expertise with the Adobe Pack, I'm capable of creating audiovisual resources from scratch, be it a cartoony texture or a realistic sound effect, everything is possible with Adobe. Below there is a few examples of works I did exclusively in the Adobe Pack. AUDIO DESIGN Everyone can enjoy a game in the low graphical settings, but few can endure the burden of a bad audio experience. This is why I dedicated myself to learn the ins and outs of audio editing softwares such as Ableton and Reaper, both capable of handling audio effects and voice over.
This screenshot is the actual effect for the announcer, from Portal.
TEXTURING Texturing can be tricky at times, specially when you need to texture with a certain shader outcome in mind, antecipating the final result that the engine will apply in your hard worked textures. This is an example of a texture I did for the project "Four Words is Plenty", which uses CEL shading. The model was done by my fellow developer Willian Freitas.
About me Since I learnt English at a very young age, I got influenced heavily by English speaking countries, quickly growing a fond love for the likes of Mel Brooks, Monty Python, Quentin Tarantino and Tolkien. My first experience with video games came with Warcraft III: The Frozen Throne, where I dug deep into the moding community, playing games like Pimp My Peon, Angel Arena, Elemental TD and Defense of the Ancients, which later would be ported into the Source Engine under the name of DotA 2, where I still make mods to this very day. Currently, I am cursing Game Design at Uniso, an university located in São Paulo, Brazil. ADOBE PACK I have expertise with the Adobe Pack, I'm capable of creating audiovisual resources from scratch, be it a cartoony texture or a realistic sound effect, everything is possible with Adobe. Below there is a few examples of works I did exclusively in the Adobe Pack. AUDIO DESIGN Everyone can enjoy a game in the low graphical settings, but few can endure the burden of a bad audio experience. This is why I dedicated myself to learn the ins and outs of audio editing softwares such as Ableton and Reaper, both capable of handling audio effects and voice over.
This screenshot is the actual effect for the announcer, from Portal.
TEXTURING Texturing can be tricky at times, specially when you need to texture with a certain shader outcome in mind, antecipating the final result that the engine will apply in your hard worked textures. This is an example of a texture I did for the project "Four Words is Plenty", which uses CEL shading. The model was done by my fellow developer Willian Freitas.
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About me Since I learnt English at a very young age, I got influenced heavily by English speaking countries, quickly growing a fond love for the likes of Mel Brooks, Monty Python, Quentin Tarantino and Tolkien. My first experience with video games came with Warcraft III: The Frozen Throne, where I dug deep into the moding community, playing games like Pimp My Peon, Angel Arena, Elemental TD and Defense of the Ancients, which later would be ported into the Source Engine under the name of DotA 2, where I still make mods to this very day. Currently, I am cursing Game Design at Uniso, an university located in São Paulo, Brazil. ADOBE PACK I have expertise with the Adobe Pack, I'm capable of creating audiovisual resources from scratch, be it a cartoony texture or a realistic sound effect, everything is possible with Adobe. Below there is a few examples of works I did exclusively in the Adobe Pack. AUDIO DESIGN Everyone can enjoy a game in the low graphical settings, but few can endure the burden of a bad audio experience. This is why I dedicated myself to learn the ins and outs of audio editing softwares such as Ableton and Reaper, both capable of handling audio effects and voice over.
This screenshot is the actual effect for the announcer, from Portal.
TEXTURING Texturing can be tricky at times, specially when you need to texture with a certain shader outcome in mind, antecipating the final result that the engine will apply in your hard worked textures. This is an example of a texture I did for the project "Four Words is Plenty", which uses CEL shading. The model was done by my fellow developer Willian Freitas.